Destrier
Destrier: A medieval knight's warhorse
This is a wave shooter, inspired by Hyperoid by Edward Hutchins and my own tinkering.
Survive as many waves as you can handle, 20 should be your goal. Destroying asteroids fixes your hull by some amount, weapon, ammunition, shield energy, secondary ability energy, all recharge over time (slowly). Enemies are kind of ruthless.
A circle inside your ship or the enemy ships indicates ammunition for the secondary weapon is ready. Don't get too close if enemies have it, it can get nasty. Most secondary weapons are one-shot kills for you and the enemies.
You will get to choose a shield after level 2. It recharges slowly and gives you a few seconds of… something, depends on your choice. There is an additional better shield… later. Also additional active powerups to spice up gameplay and equip you better. Something you will need for wave 10…
After level 20 difficulty ramps up. How far can you go?
You can play using controllers or keyboard. It works on mobile (with custom touch controls) but the experience is better on desktop or tablet with a controller.
You can find the acknowledgements for the libraries, fonts and resources I have used in my Github.
Gemini helped me clean up some of the code and with some annoying CSS/JS issues.
Updated | 16 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | RBerenguel |
Genre | Shooter, Survival |
Made with | PixiJS |
Tags | Asteroids, Retro |
Code license | MIT License |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any), Joystick, Touchscreen |
Accessibility | Configurable controls |
Development log
- 1.0.1 Better torpedo trails and weapon muzzle effect16 hours ago